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GullySystem
Requirements checklist

What to ask for when choosing software for animation studios.

A checklist built from how animation studios work, to print or save as a PDF and bring to any supplier meeting.

Share your requirements

What the software should cover

Tick each one that matters to your business.

  • Bid and budget by shot
  • Script, storyboard and animatic
  • Shot list and status board
  • Asset library and versions
  • Artist booking and timesheets
  • Review notes and retakes
  • Render queue and delivery

Roles that need their own access

Who logs in, and what each person may see or change.

  • For producers
  • For production managers and coordinators
  • For directors and supervisors
  • For artists
  • For pipeline and render technicians

Reports to ask for

Ask to see each one with your own sample data.

  • Bid against actual cost by sequence
  • Shots by stage and past due
  • Retakes per sequence and artist
  • Artist bookings and free capacity
  • Render hours and farm charges by shot
  • Freelance hours payable by period
  • Delivery checklist status by client

Systems it may need to connect to

Note which ones you already run.

  • Email
  • Spreadsheet import
  • Accounting export
  • Cloud storage links
  • Calendar
  • Chat notifications
  • Shot-tracking tool import

Questions for any vendor

Put these to every supplier you are comparing.

  • Is this a pipeline tool or a studio management system?
  • Can it work with 2D and 3D productions?
  • How are retakes tracked?
  • How does it handle freelancers abroad?
  • Can we see cost per shot?
  • Can we import an existing shot spreadsheet?
  • What do voice actors and sound studios need?
  • Who owns our production data?
  • What does it cost?
  • Do we need this for a very small team?

Where the work usually breaks today

Circle the ones you recognise. They set the order of the project.

  • Shot status lives in a spreadsheet
  • Assets are used in the wrong version
  • Retake notes are scattered
  • Artist bookings clash
  • Cost per shot is unknown until the end

Prefer to talk it through? See the animation studios page.