Software Solutions for Video Game Sellers
A game can be a boxed disc, a digital code or both, for one of several platforms and regions, on a release date. Sellers online need platform and region fields, pre-orders that deliver on the day, a secure path for codes and a way to trade in used discs.
Sell discs and digital codes by platform, edition and release day.
A game for the wrong console is a return, and a digital code that has been copied cannot be taken back. The software has to prevent both before checkout.
Game stores
A store sells new and used discs, with trade-ins at the counter and a growing digital range.
Digital key sellers
A seller delivers codes by email or account page and depends on a code supply and controls against fraud.
Collector and import sellers
A seller handles limited editions and imports with their own regions and stock limits.
The workflow for video games.
- 1
Title set up by platform
A title is created once and then listed per platform, region, edition and format.
- 2
Pre-order opened
Pre-orders are taken against a release date, with discs reserved and codes promised.
- 3
Code assigned on payment
After payment clears, one code is chosen from stock, sent by the agreed route and logged.
- 4
Disc packed and sent
A disc is scanned, packed and shipped on the release date or when it arrives.
- 5
Used disc traded in
A used disc is checked, valued and credited, then regraded and relisted as pre-owned.
The challenges, and what they cost.
What is specific to this trade.
These are requirements we would confirm in discovery. They describe what the solution may need to handle. They are not features that already exist.
- Platform, region and edition on every item
- Codes stored in a restricted vault and released once per paid order
- A used disc grading step with a read test
What we would build for video games.
Chosen from the commerce capabilities this business needs, not a list of everything.
Who works in the system, and what each can do.
What it would connect to.
An integration is confirmed only after its API, access and scope are checked. A connection that updates on a schedule is described as scheduled, not real-time.
- Code supplier files, or an API where a supplier offers one
- Shop stock and invoices from the retail software, where a shop exists
- A payment gateway, with codes sent only after payment clears
How the work runs, and what we need from you.
What you provide
- Your title list with platforms, regions and editions
- Your code suppliers and how codes arrive
- How you value and test used discs
Catalogue before codes
Titles, platforms and release dates go first, and the code vault follows.
Test the delivery path
A test batch of dummy codes is used to rehearse delivery before any real code is stored.
What you receive.
- A title and platform catalogue
- A pre-order and release-day flow
- A code vault and delivery log
- A used disc trade-in flow
How progress is judged.
Measures are agreed against your own baseline. We do not promise a result in advance.
- Wrong-platform returns, counted
- Disputed codes answered from the delivery log
Selling at home and abroad.
Titles are tied to regions, platforms and age ratings that differ by market, and digital code rules vary. Each listing states the region and platform, and your adviser says what each market allows.
The wider requirements for gaming are on the Gaming page.
Related subcategories.
Video Games E-commerce & Digital Code Software
Custom software solution
No existing GullySystem product keeps stocks of digital game codes with delivery logs and platform rules, so it is built from nothing for each seller. A shop selling consoles can keep its serials and bills with the retail product.
Read about the softwareExisting GullySystem products that apply
Related services
Selling in a shop as well?
Questions about video games e-commerce.
Can it prove a code was delivered?
It records when and where a code was sent. It cannot prove who used it afterwards.
Can it check that a code is valid?
No. Only the supplier or platform holder can. The system stores what the supplier says.
Does it show the game’s age rating?
It shows the rating the publisher supplies. What a market requires is checked by your adviser.
Talk through your commerce requirement.
Describe what you sell, where you sell it and what is slowing you down. An engineer will reply within one business day.
- No obligation
- A reply within one business day
- Your details stay private
