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GullySystem
Media · Animation Studio Management Software

One system for shots, assets, artist bookings, retakes, render hours and delivery.

Manage an animation studio in one system. Each production carries a script breakdown, a shot list and an asset library, with every shot moving through layout, animation, lighting and compositing. Artists are booked by week, hours and render charges are logged against shots, and director notes become retakes with a frame reference. Producers see cost against the bid while the work is still open.

  • Pipeline stages, shot statuses and rate cards entered as your studio works
  • Shot lists and artist rosters imported from your current sheets
  • Edits to stages, forms and reports handled by GullySystem staff when asked

Animation Studio Management Software suits studios making a short or a full series. Each production holds its bid, script breakdown, shot list, asset versions, artist bookings, review notes, render hours and delivery package. A late shot or an overspent sequence is flagged while artists can still be rebooked.

Where it breaks today

What goes wrong before the software.

Shot status runs behind the work

A coordinator updates the grid at day’s end, so a shot that moved from blocking to polish still shows its old stage. Supervisors plan from stale rows.

Asset versions drift

Rigs, textures and backgrounds change after approval. Artists on separate shots open different versions, and the mismatch appears at review.

Notes lose their frame reference

A director’s comment from a daily session is retyped in chat without the frame number. The retake returns with the wrong fix.

Freelancers are double booked

Short contracts for animators and compositors overlap across shows. The calendar is a wall chart that only the producer reads.

Render hours arrive as one invoice

Farm charges are billed monthly, with no breakdown by shot. The studio cannot see which scene exhausted the estimate.

Delivery specs differ by client

A streaming platform wants one set of file formats, subtitles and audio stems, and a broadcaster wants another. The checklist is rebuilt for each show.

How it runs

How the work flows through it, step by step.

  1. 1

    Bid and set-up

    The producer prices the job by minute, episode or shot, and the production is opened with its pipeline stages and a rate card.

  2. 2

    Script and boards

    The script is broken into sequences and shots. Storyboards and the animatic are saved as versions with the director’s approval.

  3. 3

    Asset build

    Characters, props and backgrounds are assigned to modellers, riggers and painters, then published as versions that shots can use.

  4. 4

    Shot production

    Each shot is assigned to an artist and moves through layout, animation, effects, lighting and compositing, with hours logged at each stage.

  5. 5

    Review and retakes

    Notes from the director and the client are recorded against the shot and frame, and the retake returns to the artist.

  6. 6

    Delivery

    Renders, audio, subtitles and metadata are checked against the client’s specification, and final cost is compared with the bid.

Modules

What is inside.

Every module can be switched on, left out or changed to match how your team already works.

Bids and budgets by shot

Price a production by minute, episode or shot, and compare artist hours and render charges with the bid as work proceeds.

Script breakdown and boards

Break the script into sequences and shots, and keep storyboard and animatic versions with their running time and approval.

Shot list and status grid

List every shot with stage, artist, frame count, due date, retake count and the assets it needs.

Asset library and versions

Track characters, rigs, props, backgrounds and textures with version history and the shots that use each one.

Artist booking and capacity

Book staff and freelancers by week and skill, and see who is free before a due date is promised.

Timesheets and freelance rates

Log hours by shot and stage, apply each artist’s rate and currency, and list what is payable for the period.

Review sessions and retake notes

Capture notes against a shot and frame during review, assign the retake and show the resubmitted version beside the note.

Render queue and farm charges

Record render jobs per shot with hours, farm and charge, and flag a sequence that has used its estimate.

Voice, music and sound sessions

Schedule voice actors, record takes against lines, and track music and mix deliveries for each episode.

Client milestones and invoices

Tie invoices to the milestones in the contract, such as animatic approval or the last episode’s delivery.

Delivery specifications

Store each client’s file formats, audio stems, subtitles and metadata, and tick them off against the package.

Solutions inside

The business modules it is built from.

Each one is also available on its own, or inside a system built for you.

  • Estimate/Quotation Management

    The studio prices a production by minute, episode or shot, and revisions to the bid are kept so later changes can be explained.

  • Work Order Management

    Each shot is a job with an artist, a stage, a due date and a retake count, and its move to the next stage is recorded.

  • Resource Allocation

    Staff and freelancers are booked by week and skill, so a producer sees who is free before promising a delivery date.

  • Project Time Tracking

    Artists log hours by shot and stage, and each entry takes the artist’s rate, giving a cost per shot at any moment.

  • Project Timelines with Gantt Charts

    Sequences from boards to final render sit on one calendar, and a late animatic shifts the dates of every shot behind it.

  • Project Document Management

    Rigs, textures and backgrounds are filed with their version history, and a new version flags the shots still using the old one.

  • Workflow and Approvals

    A shot passes a review only when the director approves it, and a rejected shot returns to its artist with the noted frames.

  • Invoice Management

    Invoices are raised when a contract milestone is reached, such as animatic approval or an episode’s delivery, and payments are matched against them.

Services

How we would put it in.

Setup, data migration, integrations and anything built on top.

Who uses it

One system, each person sees their part.

For producers

See cost against the bid, shots behind schedule, artists booked and invoices due on milestones.

For production managers and coordinators

Keep the shot grid, assign artists, chase retakes and check which assets are ready.

For directors and supervisors

Run review sessions, write notes against frames and see how many retakes each sequence has used.

For artists

Open assigned shots with layout, audio, notes and the latest asset versions, and log hours as you work.

For pipeline and render technicians

Monitor render jobs, farm hours and the shots queued, and record failures for resubmission.

Reports

The numbers the owner asks for.

  • Bid against actual cost by sequence
  • Shots by stage and past due
  • Retakes per sequence and artist
  • Artist bookings and free capacity
  • Render hours and farm charges by shot
  • Freelance hours payable by period
  • Delivery checklist status by client
Good fit

Who this is built for.

  • Studios making animated series for broadcasters and platforms
  • Feature film animation teams
  • Commercial and explainer animation houses
  • Game cinematic and cutscene studios
  • 2D, 3D and stop-motion production companies
  • Outsourcing studios that animate shots for other studios
Honest answer

When it is not the right choice.

  • A one-artist studio making occasional short pieces can manage with a task list and a timesheet.
  • A studio that only needs a render manager and file versioning will find a pipeline tool fits that part better.
Made to fit

Adapted to your business before it goes live.

You are not handed a login and left to it. The product is set up around your records, your people and the tools you already use.

Your pipeline stages

Layout, animation, effects, lighting and compositing are named and ordered the way your studio works, whether 2D, 3D or stop-motion.

Rate cards and currencies

Day and hourly rates are entered per role and per freelancer, and the currency and tax treatment for each country is checked during implementation.

Shot lists brought across

Spreadsheets holding shot grids, asset lists and artist rosters are imported, and the production manager checks each sheet before the first show goes live.

Links to your pipeline tools

File paths and status updates can connect to the tools your artists already use. Which tools get linked is settled during scoping.

Hosting and changes

GullySystem hosts the system, and your scene files stay on your own storage. GullySystem staff edit stage lists, forms and reports when you ask.

Works alongside

  • Email
  • Spreadsheet import
  • Accounting export
  • Cloud storage links
  • Calendar
  • Chat notifications
  • Shot-tracking tool import
Common questions

Questions owners ask before a demo.

Is this a pipeline tool or a studio management system?

A studio system. It holds bids, shots, bookings, notes and cost. Your modelling, animation and compositing software, and the files they produce, stay where they are.

Can it work with 2D and 3D productions?

Yes. Stages, shot fields and asset types are set for your technique, so a hand-drawn series and a 3D feature each get their own set-up.

How are retakes tracked?

Each note is tied to a shot and frame, assigned to an artist and kept open until a new version is submitted and accepted by the reviewer.

How does it handle freelancers abroad?

They log hours against shots with a limited login. Rate and currency are held per person, and the list of amounts payable is exported to your accounts.

Can we see cost per shot?

Yes. Hours at each artist’s rate and render charges are added per shot, then rolled up by sequence and episode against the bid.

Can we import an existing shot spreadsheet?

Yes. Rows are mapped to shots, stages and artists during set-up, and the coordinator reviews the loaded grid before the first review session.

What do voice actors and sound studios need?

A session record with the lines, the actor, the take chosen and the delivery of audio files. Booking and fees follow the same pattern as artists.

Who owns our production data?

Your studio does. Shot grids, review notes and bid sheets can be exported to spreadsheets, and the file layout is fixed before production begins.

What does it cost?

No price is listed. The proposal follows a demonstration and reflects the number of productions, the artists and how many pipeline tools must connect.

Do we need this for a very small team?

Perhaps not yet. A team with one show and five artists can run on a shot sheet, and the system pays off when several shows share the same artists.

Wondering what it would cost? Share your requirements and an engineer will come back with a scope.

Book a demo

See Animation Studio Management Software with your own data.

Tell us how you run things today. We’ll show you the parts that matter to you and say plainly what would need changing.

  • No obligation
  • A reply within one business day
  • Your details stay private

Start with your requirements

Seven short steps that tell us what you need. An engineer reads them before getting in touch.

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